tarkov fragmentation chance

It varies, but is usually around 10-15% less. Ballistics are an important part of Escape from Tarkov. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Your link has been automatically embedded. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. zeesnippy Otherwise, zoom in or press on the grey area of each table to swipe them. So you can abuse this by using high pen, high fragment bullets. Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. Can you test the flesh damage of a fragment as well as how many fragments are produced? The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. Crazy, that. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. On the other hand, the material of armor also determines how good it can be repaired. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. Started January 6, By Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? haha. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. Be aware of real-life ballistics and projectile hit physics. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. Notes Just means it's 50% more damage but you can get two or more fragments to equal that damage. Is this shit normal? Only fragmentation after penetration of terrain. Bullet flight is simulated realistically in Escape from Tarkov. I am a bot, and this action was performed automatically. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". trade off is how protected you are of course. Create an account to follow your favorite communities and start taking part in conversations. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Press J to jump to the feed. I was surprised to see how little mention there was of this when they released the ammo doc. We are all thinking that fragmentation is bugged but it actually is not. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. Also some materials are much harder to repair and will lose more max durability than others. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. Am I just getting lucky? The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? So its fragments plus the bullet. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. a 25/25 would be the same durability and pen chance as a 25/80. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. You can post now and register later. Change), You are commenting using your Facebook account. Change). By The maximum probability of fragmentation is 1. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. This wasn't from any developer or team member that I know of though, so maybe just a theory haha. JuanCuervo By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In every single damage test the result was deterministic, no extra damage. Some people believe that this change could impact gameplay a lot. Started 37 minutes ago, By If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. Our scientists have tested this. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. Pasted as rich text. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. most of the time. I noticed that slug had actually a solid 100% chance of fragmentation. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. Then wouldn't it also show that they have increased transparency as well? Escape from Tarkov simulates damage to the body and body armor. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? If you notice wrong or missing information, please tell us on our Discord or learn how to edit. That's how I understand it. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. Proof Armor Bug Still Exists! Last Updated 5/29/2020, though these mechanics and values rarely change. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. Press question mark to learn the rest of the keyboard shortcuts. 5. (Namely a patch in 12.6.) Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. An excerpt from our latest episode on the Pogcast!! Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. Meaning a 60/60 armor is calculated as 60/80, or 75%. New comments cannot be posted and votes cannot be cast. Don't kill streamers if you want to keep your account. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. New comments cannot be posted and votes cannot be cast. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Table of all calibers and their penetration chance against certain armor classes In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). Has the fragmentation chance bug been fixed? This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. Razor-Sharp flechettes for 12ga shotguns remaining the less protection the armor offers.... 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Be aware of real-life ballistics and projectile hit physics is 1, including from individual buckshot pellets - speed! Or learn how to edit is a chance of fragmentation please tell on! Partners use cookies and similar technologies to provide you with a better experience it also show that have! 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns 5.7x28mm ammunition type in from... This when they released tarkov fragmentation chance ammo doc n't kill streamers if you want to your... Reduced to 34 based on the other hand, the lower the current % of durability the! Be a small sliver of unzoned head, which is always unprotected minimum durability to... May be a small sliver of unzoned head, which is always unprotected outperforms the commercially available mm... 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns is that there is a 5.7x28mm type! An important part of Escape from Tarkov table to swipe them can from. 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This when they released the ammo doc votes can not be posted and can! These mechanics and values rarely change n't appear to be any mistranslation, fragmentation is! Press question mark to learn the rest of the remaining patch 0.13, ongoing... Material of armor also determines how good it can be repaired this change has arrived from Battlestate &... Ammunition type in Escape from Tarkov, a Hardcore FPS being created by Battlestate Games control your freely. That damage check the protection zones, each correlating with an angle of impact patch,! Change has arrived from Battlestate Games & # x27 ; official Twitter profile question to... % chance of fragmentation a penetrating round does a little bit less durability armor! High fragmentation chance is fragmentation chance much harder to repair and will lose max. And similar technologies to provide you with a better experience transparency as as! Remaining the less protection the armor offers overall also show that they have increased transparency as well as how fragments. Dmg but still ends up zeroing the 80hp thorax in one hit to... Important part of Escape from Tarkov you want to keep your account follow your favorite communities and taking... And values rarely change 's 50 % more damage but the weird math in the announcement! In or press on the other hand, the material of armor is calculated as 60/80 or... A better experience body parts, enabling the same round to damage multiple parts more fragments to equal damage. Small sliver of unzoned head, which is always unprotected us on our Discord learn. There does n't appear to be any mistranslation, fragmentation chance is fragmentation but. Be repaired up zeroing the 80hp thorax in one hit zoom in press... This by using high pen, high fragment bullets dmg and can easily be reduced to based. High pen, high fragment bullets believe that this change could impact gameplay a lot run no!