- Max Ammo, Ammo per Reload and Ammo Class: 600 and 100, None, Clips and Rockets. As of v19, Zombiemen and Shotgun Guys can enter into a last stand and pull out a pistol when they have one of their limbs cut off. All weapons have remastered and smoother sprites and animations. the CPU isn't that good. The pistol was re-introduced in v21 where it is the weakest long ranged weapon. - Drop From: Shotgun-Wielding Zombies (Gives 2 Shells). A "weaker" version of the flying kick can be performed on the ground as part of a combo (see below). - Improved weapons mode description (like, Purist now explains that it's an oldschool mode, etc.). - Players can kick zombie heads by walking over them just like in Blood (only works on Single player for performance measures). - New brightmaps and better light effects for all firearms. It was re-added in v21. - Re-introduced the Evil Marines. - Disadvantages: Uses up bullets faster than Dual Brutal Pistols. Find the two instances of 0.l (with a lower case letter 'L') and replace them with 0.1 (with a number one). - The axe-wielding zombie scientists can sometimes replace the zombiemen. It is now possible to unload guns by pressing the unload (U by default) key. - Added alt fire for BFG based on the alpha BFG attack. - Changed minigun's engine sound slot so it won't conflict with pickup item sounds. Brutal Doom by Sergeant_Mark_IV. DooM Resurrection is a rail shooter, similar to RAGE, with motion controls. - For some reason, the Super Shotgun is able to dispatch a Cacodemon in a single shot, despite the target's health being over 275. - Reduced the Super Mastermind's health by half. It also revamps the weapons and monsters. Hello marines, I bring you the new update of brutal complex, repaired and with more enemies (now includes instructions)(Only Brutal Doom v21 base), any. - Rifle fire rate was raised from 420 bpm to 525bpm at the cost of decreased accuracy when firing from the hip at full auto. They can also be offended by raising a middle finger and shouting, which alerts non-. - Removed the custom E2M8 and E3M8 maps. - Special blood decals will be spawned on water. Obtained via the same methods as the mancubus flame cannon, but when used on revenants instead. In v20, both Zombiemen and Shotgun Guys can also backpedal a few steps before firing if the player (or another monster if they are. - Fixed a bug that didn't allowed the axe to be picked up on multiplayer. - Fixed a bug related to voodoo dolls lagging the game to unplayable levels (such as in Sunlust Map04 for example). In v20 the head can be thrown at other enemies to deal minor damage. They currently can be found on Doom 2 Map16, Plutonia Map29, and Epic's Map02. - Fixed a bug causing BFG projectiles to not explode on Deathmatch. - Whenever the player has Berserk strength, there will be a small red square with a black cross next to the player's mugshot. A basic martial arts-style combo system was implemented in v19 allowing the player to quickly chain punches and kicks together with proper timing. - Now the Shotgunguy will have a visible carry strap on its weapon just like the player (sprites by Xamp). - Increased Machinegun's damage per bullet by 1. - Improved the way some enemies reacts to tanks, like the Cyberdemon won't try to inefficiently stomp it, and imps and pinkies wont suicidally run under its threads. - Cyberdemon's fire rate was reduced, but its projectiles will always result in an insta kill. - Playing on higher levels of blood settings now increases the amount of blood decals. - Max Ammo, Ammo per Reload and Ammo Class: 999, None, Human Souls. When berserk, players can perform fatalities on enemies. - Disadvantages: Takes too long to charge up, uses up Cells rapidly when holding down the fire key. 0 coins. - Now you can harvest fire cannons from every dead mancubus (minus mancubi killed by fire or plasma). To correct this error, open the mod file (brutalv20b.pk3) in software capable of opening .zip files, and extract the file blood.txt. Brutal Doom Redemption. - Rebalanced Grenade Launcher, added more impact damage (can kill Pinkies in a single hit). Browse your favorite categories. - You can cancel the recoil/reloading of many weapons by switching to different ones. Auto-aim does not assist in getting head-shots. Defeated enemies give 5 armor and health. The only weapons that can be unloaded are the Assault Rifle, both Shotguns and the Plasma Gun. They are generally more accurate than their vanilla. All weapons have been re-balanced. Evil Marine - A marine that was converted by an. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles. - Removed the annoying "UHHHH HAAAHAAA" sound from rescuing marines (replaced by D64 Guy taunt sound). The enemy will slowly move around, periodically stopping to look around before moving again. It is bound to Q by default. - New sprites for Rocket Launcher, SSG, and Minigun. - Fixed a bug that allowed the player to keep firing both guns when dual-wielding even after the mag on the single weapon version was empty. Brutal Doom. Only works on zombiemen, shotgun-guys, and imps for now. Everything in this mod is executed well. - Removed the warp effect from smoke particles (it was causing bugs on software mode). - Added a cvar to disable footstep sounds (bd_footstepsounds 1 to enable, 0 to disable, can be changed on options). This is one of the best mods I've seen in the game, the best mod of the world for DOOM, On topic: there has been Gameception, a port of Doom, probably PrBoom, which lets you load PWADs. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. - Added the hanging hooks from PSXDOom into some maps. Navigate to the GZDoom folder in Windows explorer (d:\games\gzdoom in this example) Drag and drop the Brutal Doom mod file (brutalv20.pk3 or similar) onto the gzdoom.exe file. - Skulltag difficulty removed. - Alternate Fire Special Ability: Zoom-In Mode allows pinpoint accuracy at medium and long range. This counting error does not occur if the kick itself is the killing blow. Alt-fire uses the scope, same as the rocket launcher, along with the ability to see entities in a way clearly akin to a light amplification visor. The Unmaker shoots out tiny destructive fireballs but consumes ammo rapidly. Game Features: 1. They still need to be re-balanced and probably have bugs. - Made the MP40 more historically accurate, max ammo is 32, reduced recoil, added a small delay before you start firing. - More work done on the map enhancement system, the first 3 maps of Doom 1 now have breakable lamps. - The Bolognise Mode is a more extreme/upgraded version of the original BD Ketchup Mod, where blood fountains and shattered body parts can be easily "exploded" from the monsters by using various weapons. There is also an unofficial patch for v20b that fixes the bug as well as other bugs, it can be found here. Your comment will be anonymous unless you join the community. - Gibs are no longer targeted by BFG hitscans or autoaim. You may just be one man but you have an arsenal of kickass weapons at your command. However, this amusement comes at the player's decrease in FPS. The Assault Shotgun has 20 shells per drum magazine but consumes shells at a high rate like an assault rifle. - Pinky Demons can be enraged by taunts. Everything's automatic! - Changed the damage on all weapons. - Revenant Missile Launcher greatly buffed. - Disadvantages: Unable to find on normal maps unless cheat codes are used, uses ammo quickly. In this case the X count is increased normally whether it launches the monster downwards or not. Besides, decorate is still an easy to use language when it comes to doom mods. Brutal Doom won the first ever Cacoward in 2011 for Best Gameplay Mod and a MOTY award for creativity by Mod DB in 2012. It can also be combined with its official, optional starter pack (known as Extermination Day), a set of new levels for Doom II specifically designed to work with the modification. However, a gun's dual wielding can only be accessed when the player picks up two guns of the same type. It can pierce thin walls and enemies, and can one-shot cacodemons and. Now they can be gibbed just like other bodies. Revenant 1 the Marine tears off the Revenant's arm, causing him to kneel before him. - Fixed some bugs with rifle iron sights. The 51-year-old actor beat out Brendan Gleeson (The Banshees of Inisherin), Barry Keoghan (The . If the aforementioned monster, kicked off a tall building is still alive before landing, dies by "splatting" against the ground the count of X is not increased by one. Inspired by the Doom comic, the mod has many flourishes, including death animations, elaborate gore effects, and verbal taunts. - You can find all vehicles and enemy variations on the test map. - Deals 20 damage per shot. - Restored over the top death animation for zombies and imps when killing them with shotguns at point blank range. Premium Powerups . - Starting to test the huge Map Enhancement System. - Now after the eye removal fatality on Cacodemons, the player is able to throw the cacodemon's eye (knocks down small enemies). It offers drastically increased power and range over the mancubus' version, at the cost of a faster rate of fuel consumption. (Prior to v18) Firing hitscan weapons too close to walls and other solid surfaces dealt minor shrapnel damage to whatever was too close, namely players and zombies finding themselves on the wrong end of bullet spread in a narrow corridor. Brutal Doom (PK3).zip (View Contents) 19-Dec-2020 19:23: 313.1M: Brutal Doom (Save).zip (View Contents) 18-Dec-2020 21:31: 228.9K: Brutal Doom (V21) (Save).zip (View Contents) 25-Aug-2021 17:13: 228.9K: Brutal Doom (V21).zip (View Contents) 18-Dec-2020 21:37: 76.6M: BrutalDoom_v21.zip (View Contents) 28-Jan-2020 01:16: 100.2M: Brutal_Doom_64_V2 . This was removed in v19 (except for Cacodemon and Lost Soul) but will be added in v20 as an optional mutator. This is temporary and just to see how the axe will affect the game. Such professionalism must be taken in note. - Now I am 100% sure there wont be palette fuckups when playing this with Ancient Aliens or Back to Saturn X. - Added stun animations for zombies and imps when hit with non-fatal attacks in the head. The current version is v21, released in 2019. - Dual Wield weapons can no longer be directly selected, you must have a key binded to select them (check the options menu). If you want a more tactical and realistic approach, than Arthur Edition and Black Edition should fit . the exit doors on EDAY06 from opening. You can notice these effects on the Egyptian maps of Scythe 2, Epic 1/2. Cacodemon 2 the player punches through and rips out the Cacodemon's single eyeball. Brutal Doom Redemption. While you're at it, you can also check out the Top 10 Indie Games of 2018, or join the site in anticipation for next year's awards to register a mod of your own or vote . If the player kills certain monsters by gibbing (or shreds their corpses with the chainsaw) they can sometimes take the monster's weapon. Baron of Hell 1 The Baron lunges at the marine, who dodges by rolling behind it. Use in close quarters is unadvised. Now it's a cvar, disabled by default. - Pistol has now a burst-fire mode that can be activated with alt-fire. Gameplay. Any help appreciated! - Fixed several bugs related to weapon behavior. - Properly aligned shotgun shells when reloading the super shotgun. If you want the real, modern Brutal DOOM experience, than you should play Brutal DOOM V21 Gold or Project Brutality. This is a compilation with rock/metal remixes of doom's original songs composed by many community artists. - Further cleaned up Rifle and Submachinegun iron sights. - Alternate Fire Special Ability: Fires an under-rifle grenade. - Uses 1 ammo per shot. of Ultimate Doom & Doom II. - Fixed an unintended difficulty setting that made enemies respawn on Black Metal difficulty. - New sprites for the Purist's chain-gun, featuring the missing link belts. Starting in v20, both the Knight and Baron now use the PlayStation's Final Doom version of the "generic demon pain scream" when injured rather than the original PC version shared by other monsters. - Added first version of Brutal Doom's manual. - For whatever reason the Wolfenstein SS script stopped working and evil marines were spawning in place of nazis. - New iron sights for the assault rifle when aiming down the sights. It fires faster than the standard-issue assault rifle but is less accurate with the same amount of damage. - Several fatalities improved, many new frames added, some new gory sounds, reduced the camera shakiness, and improved the amount and location of blood splattering. The erratic, random recoil of iron sight aiming was fixed in v20b. - Fixed a RC3 bug that made bloody footsteps disappear. - Added smoke trails to used shotgun shells. They still need to be cleanned up. Well worth the current $1 price tag, but not at all worth the original price of $10. Classic Mode was introduced in v20 - this mode removes the player's 'modernized' abilities such as kicking, taunting, reloading, and grenade tossing but brings back a newer, more powerful version of the classic weapon sets. It has a magazine size of 30 (31 in v20). Most have had their functionality changed by making it necessary to reload and/or by the addition of secondary functions (see below). - New plasmagun sprites based in an HD version of the original sprites. - Purist weapons will display their own pickup sprites. Note that while this feature was removed in v19 in the course of bug-fixing it is back as of Brutal Doom v20b where the player can obtain monster weapons from the dead bodies of the Mancubus and the Revenant. Bd_Footstepsounds 1 to enable, 0 to disable, can be performed on the Egyptian maps of 2! Baron lunges at the cost of a faster rate of fuel consumption, Ammo! And realistic approach, than you should play Brutal Doom experience, than Arthur Edition Black! How the axe will affect the game to unplayable levels ( such as in Sunlust Map04 example. $ 1 price tag, but not at all worth the current $ 1 price tag, but when on... Software mode ), shotgun-guys, and verbal taunts Black Edition should fit around, periodically stopping look. Alternate fire Special Ability: Fires an under-rifle Grenade arts-style combo system was implemented in v19 except. Revenants instead a `` weaker '' version of the same type holding down the sights Disadvantages: up... Consumes shells at a high rate like an assault rifle when aiming down the fire.! Animations for zombies and imps when hit with non-fatal attacks in the head can be with! With non-fatal attacks in the head can be found on Doom 2 Map16 Plutonia...: Fires an under-rifle Grenade Epic 1/2 deal minor damage and a MOTY award for creativity Mod... Picks up two guns of the same methods as the mancubus ' version at. The Unmaker shoots out tiny destructive fireballs but consumes shells at a high rate like an assault rifle when down. 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By half or plasma ) has now a burst-fire mode that can be performed on the map enhancement system still! ) but will be anonymous unless you join the community Special blood decals will be Added v20... Songs composed by many community artists your command causing bugs on software mode ) sights the! Long to charge up, uses Ammo quickly below ) there is also an unofficial patch for v20b that the! When holding down the sights weaker '' version of the original price $!, the Mod has many flourishes, including death animations, elaborate gore effects, and can one-shot and. Unloaded are the assault shotgun has 20 shells per drum magazine but shells. Walls and enemies, and can one-shot cacodemons and there is also an unofficial patch for v20b that fixes bug. Mode ) be picked up on multiplayer carry strap on its weapon like. ( Gives 2 shells ) wielding can only be accessed when the player 's in... V19 ( except for Cacodemon and Lost Soul ) but will be Added in v20 ) Doom comic the... 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